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- "PhotoMask" Demo Edition 1995 April 24
-
- Copyright 1995 by Dainippon Screen Mfg. Co., Ltd. All rights reserved.
-
- No part of this manual may be reproduced in any way or by any means
- or transmitted in any form without the express written consent of
- Dainippon Screen Mfg. Co., Ltd. Information in this document is sub-
- ject to change without notice. Dainippon Screen makes no warranty
- of any kind, either expressed or implied, including, but not limited
- to, the implied warranties of merchantibility and fitness for a par-
- ticular purpose. In no event will Dainippon Screen be liable for any
- damages whatever, including lost profits or other incidental or con-
- sequential damages arising out of the use or inability to use this
- application, even if Dainippon Screen has been advised of the possi-
- bility of such damages. All trademarks and registered trademarks
- are the property of their respective companies.
-
- What is "PhotoMask?"
-
- Quality Desktop Cutout
- PhotoMask is an affordable, high speed mask cutting application that
- readily fits in the desktop publishing environment. It generates pro-
- fessional quality cutout masks, like a dedicated prepress work-
- station, but for the price of a typical desktop application. PhotoMask
- runs on the Power Macintosh™ as a plug-in to Adobe Photoshop™, and
- allows the viewing and editing of masks directly on the image. Very
- precise paths are created quickly and easily, and they are compatible
- with Photoshop paths.
-
- Easy Operation
-
- PhotoMask has three operating modes:
-
- 1. Auto (bitmap mask) mode
- A bitmap mask is created automatically by picking up a desired or
- unwanted color. A bitmap mask can be
- converted to a path anytime.
-
- 2. Semi-auto mode
- Bézier lines are automatically drawn at edge of the cutout image
- according to the reference color, in the area generally indicated by
- the cursor. The viewing window automatically scrolls during this
- process.
-
- 3. Manual mode
- The edge of the cutout image is traced manually.
- You can switch to semi-auto mode at any time to analyze the edge.
-
- High Speed
- Cutting masks with PhotoMask is several times faster than using
- conventional software. The three operating modes and quick image
- scrolling allow you to create complex paths easily. Moreover, paths
- can be edited at any point.
-
- High Precision
- PhotoMask creates paths on the display monitor and can choke or
- spread all or part of the outline by up to three pixels, in 0.1 pixel
- increments. You can get quality equivalent to actually cutting out
- images on film, to satisfy the most demanding requirements.
-
- Plug-in Convenience*
- Photomask is a Photoshop plug-in, so you can import or export files
- from the menu in Photoshop. You can use PhotoMask as a complete
- cutout tool, and also you can modify masks created in Photoshop
- to improve their quality.
- *Exporting file is implemented at release version.
-
- System Recommendations
- • Computer: Power Macintosh™
- • System: 7.1.2 or above
- • RAM: 32 MB or more
- • VRAM: 2 MB or 24-bit full color video card.*
- *Some video cards may not work.
- • Photoshop: Version 3.0
- Power Macintosh is a trademark of Apple Computer, Inc.
- Adobe Photoshop is a trademark of Adobe Systems Incorporated.
-
-
- PhotoMask Operation Guide
-
- 1. Installation
- 1-1. Insert the floppy disk into the Macintosh.
- 1-2. Save the PhotoMask plug-in icon to the plug-in folder in
- Photoshop.
- 1-3. Configure the memory to suitable size for Photoshop.
- Set the preferred size to double the size of your normal images
- to be cut out. E.g., to handle 5 MB images, the preferred size
- is recommended 10 Mbytes.
- 1-4. Set the displaying color to 16.7milion colors in the monitor of
- control panel. *for maximum performance.
- 1-5. Start up the Photoshop and open an image file to be cutout.
- 1-6. Select PhotoMask menu of Mask in the Filter menu.
- 1-7. The PhotoMask displays an image which is selected in Photoshop.
-
- ATTENTION -- This demo version can not save results!
-
- 2. The Path mode (semi-auto or manual).
- There are two modes. One is the semi-auto mode in which the pro-
- gram automatically finds the edge of the desired (object) area to
- create paths. The color sensitivity between the object and the back-
- ground can be adjusted to help in this process.
- The another mode allows manual tracing on the edge of the object
- image. Pictures often have some constant color like a gray in the
- background, and in such cases the semi-auto mode is the fastest and
- most convenient way. However, in some portions, where it is more
- difficult to tell the object from the background, you can switch
- easily into manual mode.
-
- 2-1. Before operating in path mode
-
- 2-1-1. Change from manual mode to semi-auto mode in the
- Path control menu. Manual mode is always set on start up. After
- changing to semi-auto mode, the semi-auto function is marked.
- • Command+F: toggles between modes.
-
- 2-1-2. Set suitable parameter in Edit menu.
- When selected, the Set parameter is marked.
- • Command+H: toggles to display parameters.
- Select a better number in the Smoothness to see a smoother rubber
- band (20 is normally recommended). This number affects the viewing
- of rubber band but doesn’t affect the amount of actual path data.
- A higher number is smoother but takes a bit longer to display.
-
- Select a suitable line in the Manual line type and the Semi-auto line
- type (Bezier C is normally recommended).
- • command+1: Line (straight line)
- • command+2: Bezier A (smoothest line)
- • command+3: Bezier B (medium smooth line)
- • command+4: Bezier C (closest line)
-
- Select a pixel value to get suitable color boundaries in Choke & Spread
- (0.2 pixel is normally recommended).
-
- Select a pixel value to get a better quality for paths in Smooth Level
- (0.75 pixel is normally recommended).
-
- 2-1-3. Enable the auto scroll function in Path control menu.
- When selected, the auto scroll function is marked.
- • Command+B: toggles to enable or disable.
- When the rubber band comes to the edge of the display window,
- the window will scroll automatically.
-
- 2-2. Operation procedure in Path mode
-
- 2-2-1. Set path mode.
- Make sure P mode change and RGB display in Select SEPA menu.
- Set on Semi-Auto function and Auto scroll function in Path control
- menu.
-
- 2-2-2. Zoom up the area where you want to start.
- Use the zoom tool and click the mouse.
- • Space bar+command key or zoom tool: Zoom in
- *Space bar should be pressed first.
- • Space bar+option key: Zoom out
- *Space bar should be pressed first.
- • Command+D key: Fullview (full image)
- • Space bar key: Scroll image
-
- 2-2-3. Select the start point to create first path.
- Click the pen tool. When the cursor is moved around the background
- of the object image, the first path segment appears on the color
- boundaries of image. Click the mouse to fix.
- *Move the cursor a little bit away from the boundaries.
-
- 2-2-4. Create the second path.
- When the cursor is moved around on the background, the rubber band
- appears. Select a suitable point for the second path.
- This determines the direction of path creation.
-
- 2-2-5. After third path.
- After third path, as the cursor moves, the rubber band is traced along
- the color boundaries. Move the cursor in the desired direction and click
- the mouse to create clipping paths.
- If the rubber band wanders in the wrong direction, use the delete key
- until get a suitable point and adjust the color sensitivity by using
- the Z or X key. Or use icon with up arrow or down arrow.
- • Z key (Down arrow): Find similar color to the background.
- • X key (Up arrow): Find different color from the background.
- The number is variable 0 to 126.
-
- 2-2-6. In difficult area.
- Use the manual mode to find color boundaries in difficult areas.
- In the semi-auto mode, change to the manual mode temporarily by
- holding the shift key. When the shift key is released, the semi-auto
- mode comes back instantly.
- Or change to the manual mode completely by using command+F key
- and choose a suitable line type by using command+1-4 if necessary.
-
- In the manual mode when using Bezier A (most smooth line), for
- example, the tab key can also change to straight lines temporarily.
-
- 2-2-7. Choke & spread function.
- In semi-auto mode, the rubber band can be adjusted precisely with
- the choke & spread function at the color boundaries by using the A or
- S key. Or use icon with up arrow or down arrow.
- • A key (Up arrow): Move edge inward (choke), if the progress is
- clockwise.
- • S key (Down arrow): Move edge outward (spread), if the progress
- is clockwise.
- *The increment for each keystroke is defined by the Choke & Spread
- menu (0.2 is recommended), up to a maximum of 3 pixels.
- The number is variable -3 to +3.
-
- 2-2-8. Close path.
- When the rubber band closes to the starting point, the cursor shape
- is changes to square.
- Click the mouse to close or use command+G key to close.
-
- 2-2-9. Editing paths.
- Click the screwdriver tool and click the mouse on the rubber band.
- • Click the screw driver: Paths appear on one closed rubber band.
- • Double click the screwdriver: All paths created appear on all
- (commnad+A) rubber bands.
- Select the desired path to drag or select two paths for editing.
- The paths which should be edited change from normal square to the
- filled square. Use A or S key for the choke & spread function to get
- exact rubber bands on the color boundaries.
- *The moving direction is different from the 2-2-7 definition
- but use a suitable key.
- Use the command+Y key (Open path) to re-create the rubber bands.
- Deleting is possible at any time by using the delete key.
- When use the command+N key (Invert), the filled paths in between two
- paths are changed quickly to another path groupe which was not selected.
-
- 2-2-10. Combine the open paths.
- While creating paths with the pen tool, click the pen tool or the screw
- driver tool. Open paths are created. After creating additional open end
- paths, drag last path or create paths to close two independent opened
- paths.
-
- 2-2-11. Undo (command+Z) is possible at any time.
-
- 2-2-12. To see clearly outline of cutout.
- Use white or black in Base color menu.
- •White: Background of cutout image is white.
- •Black: Background of cutout image is black.
- When use the apple marks tool with this function, the mask area
- created the paths is inverted instantly.
- (The mask part is changeable from inside of paths to outside.)
-
- 2-2-13. To see a number for creating paths.
- Use command+I (Path points number) in Edit menu. To delete this
- information, click the displayed number.
-
- 2-2-14. Convert created paths to bitmap mask.
- Convert created paths to bitmap mask in Bitmap mask menu, if
- necessary.
-
-
- 3. The bitmap mask (auto ) mode.
- The bitmap mask mode is good for complicated images, especially
- when the images have unnecessary fine parts inside of the image.
- This mode paints or deletes the bitmap mask to the desired color,
- adjusting the color sensitivity. Furthermore, there are some convenient
- tools, such as the paint can, the lasso and the scissors, to help create
- bitmap masks easily. Bitmap masks can be converted to paths and paths
- converted to bitmap masks. Very flexible operation is thus possible.
-
- 3-1. Before operating in bitmap mask mode
-
- 3-1-1. Change the path mode to the bitmask mode in the Select
- SEPA menu. Use command+M key to change.
-
- 3-1-2. Select RGB in the Select SEPA menu to view full color.
-
- 3-1-3. Set suitable parameter in Edit menu.
- When selected, the Set parameter is marked.
-
- Select a suitable pixel size in the Pixel Size to pick up the
- desired color.
- (3*3 is normally recommended).
-
- Select a better way in the Affine to get suitable desired color
- (threshhold is normally recommended).
- • Average: The desired color is defined by averaged value from all
- pixels in the pixel size.
- • Threshhold: The desired color is defined by averaged value from
- pixels except maximum and minimum values in the
- pixel size. *less influence by noise color.
-
- Select a ignored pin-hole size in the Ineffective area size.
- The unit is defined by the pixel length arround the square.
- (32 pixel is normally recommended).
-
- Select a suitable mask color in the Bitmask Color
- (red is normally recommended).
-
- Select a suitable mask density in the Effective Level
- (100% is normally recommended).
-
- Select a suitable color for the candidated mask area in the Matrix
- (blue is normally recommended).
-
- Select a suitable density for the candidate mask area in
- the Matrix density.
- (100 is normally recommended).
- *This setting should not be changed once set.
-
- 3-2. The function of each tool
-
- 3-2-1. The pipette
- Pick up the desired color and adjust the color sensitivity with
- Z or X key (arrow).
- • Click in the mask area:
- Define deleting mask area adjusting the selected color sensitivity.
- Yellow or orange area: Adjustable mask area to remain.
- Cyan area: Adjustable mask area to be deleted.
- Green area: No adjustable area without mask.
- • Click outside the mask area:
- Define painting mask area adjusting the selected color sensitivity.
- Yellow or orange area: No adjustable area with fixed mask.
- Cyan area: Adjustable mask area to be painted.
- Green area: Adjustable no mask area.
-
- 3-2-2. Paint can
- Paint or delete the mask in selected area.
- • Click after the pipette is picked up in the mask:
- Delete the mask (change cyan to green).
- • Click after the pipette is picked up out of the mask:
- Paint the mask (change cyan to yellow or orange).
- • Double click:
- Fix the designated area as mask after adjusting the color sensitivity
- (change to magenta).
-
- 3-2-3. Lasso
- Paint or delete the mask in traced area
- • Trace after the pipette is picked up in the mask:
- Delete the mask in the traced area (change cyan to green).
- • Trace after the pipette is picked up out of the mask:
- Paint the mask in the traced area (change cyan to yellow or orange).
-
- 3-2-4. Pencil
- • Click: Draw the mask (to magenta) with one of 5 nozzle sizes
- in Draw size menu.
- *Holding the shift key down temporarily changes the pencil to
- the eraser.
- • Double click: Paint the mask (to magenta) in all the displayed image.
-
- 3-2-5. Eraser
- • Click: Delete the mask (to cyan) with one of 5 nozzle sizes
- in Draw size menu.
- *Holding the shift key down temporarily changes the eraser to
- the pencil.
- • Double click: Delete the bitmap mask (to cyan) in all the displayed
- image.
-
- 3-2-6. Scissors
- Designate free area, use with tools 8 to 10.
- • Click: Designate free area and the outline is flashing.
- • Double click: Display on the outline around the whole
- window area or display off the outline.
-
- 3-2-7. Small paint can in broken rectangle
- Display on/off outline, use tools with 8 to 10
- • Click in the mask: Display on or off the outline of the mask
- and the outline is flashing.
- • Click out of the mask: Display on or off the outline in no
- mask area and the outline is flashing.
- • Double click: Display on all outlines in all the masks.
-
- 3-2-8. The 4 arrows (choke and spread the mask).
- • Outward: Spread the selected outline by 1 pixel.
- *small pin holes may appear.
- • Inward: Choke the selected outline by 1 pixel.
-
- 3-2-9. White circle with dots outside
- • With the scissors: Delete the mask in the designated area.
- • With the small paint can: Delete the mask in selected outlines
- or delete the dust marks in no mask area.
-
- 3-2-10. Black circle with dots outside
- • With the scissors: Paint the mask in the designated area.
- • With the small paint can: Paint the mask in selected outlines
- or paint the pin-holes in selected mask
- area.
-
- 3-2-11. Black circle without dots
- • With the scissors: Paint the mask in the selected area and
- delete other masks in whole area.
- • With the small paint can: Paint the pin-holes in selected mask area
- and delete the dust marks in other whole
- area (out of the selected area).
- *The pin hole size in tools 9 to 10 is decided by the Ineffective area size.
-
- 3-3. Operation procedures in Bitmap Mask mode
-
- 3-3-1. Paint the mask in whole area.
- Double click the pen tool and change whole area to the mask (magenta).
-
- 3-3-2. Pick up the constant background color
- (unnecessary mask area).
- Use the pipette tool and adjust the color sensitivity using the
- Z or X key to get the suitable area. Necessary mask area will be
- yellow or orange and unnecessary mask area will be cyan.
-
- 3-3-3. Fix the masked and unmasked areas temporarily.
- Double click the paint can tool. The fixed mask area will be magenta
- and no mask area will be green.
-
- 3-3-4. Delete more of the unnecessary mask.
- Pick up unnessarary point as mask with pipette tool. Adjust the color
- sensitivity using Z or X key to get a suitable area. Necessary mask
- area will be yellow or orange and unnecessary mask area will be
- cyan. Use the paint can, lasso or scissors tool to delete and change
- cyan to green.
- *The lasso or scissors tool are more useful for designating
- accurately.
- *The scissors tool needs the white circle tool with dots-outside.
-
- 3-3-5. Create more of the necessary mask.
- Pick up nessarary point as mask with pipette tool. Adjust the color
- sensitivity using Z or X key to get a suitable area. The necessary mask
- area will be cyan and unnecessary mask area will be green.
- Use the paint can, lasso or scissors tool to create and change cyan
- to yellow or orange.
- *The lasso and scissors tools are more useful for designating
- accurately.
- *The scissors tool needs the black circle tool with dots-outside.
-
- 3-3-6. Repeat 4 and 5 operations, if ncessary.
- Use command+E to see sometime the original color for image.
-
- 3-3-7. Make sure the Ineffective area size.
- (normally 32 pixels are recommended).
-
- 3-3-8. Delete pin-holes in the background (unmasked area).
- Double click the small paint can to display all outlines in all the
- masks. Use the black circle tool to get the final mask without pin-
- holes.
-
- 3-3-9. Edit small parts.
- Use the pen or eraser tool to make minor changes.
-
- 3-3-10. Make sure the smoothness level in the parameter.
- (0.75 pixels are normally recommended).
-
- 3-3-11. Convert the mask to a clipping path.
- Use the Bitmask to clipping paths in Bitmap mask menu.
-
- 3-3-12. Edit the clipping paths if necessary.
- Use the screwdriver tool as well as the path mode.
-
- This is not only one procedure to get bitmap mask.
- There is a procedure which is an oposite way above, like deleting whole
- area first and paint necessary area.
- Or if there are complicated parts inside of image, they are used by bitmap
- mode and the outlne is used by trace mode.
-
- To get final result, try suitable ways what you find.
-
- To exit PhotoMask, Cancel or OK.
-
- Copyright 1995 by Dainippon Screen Mfg. Co., Ltd. All rights reserved.
-